Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 08, 2007, 07:31 PM // 19:31   #1
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Advertisement

Disable Ads
Default Adaptive dificulty system.

Partially inspired by people complaining how game is hard and other how easy it is.

It would go along this lines:

* All areas have default dificulty - that being, just like now.

When players plays exceptinally well in areas designed for L20 characters - which means
o flawessing mob or
o killing it within very tight limit even if its not flawessed
o completing master quests, highest tier of mission bonus.
player "rating" of everyone in group increases.

If players have succesfull encounter but nothing great.
o some player deaths possible, no wipe, mob killed within reasonable time, avoinding mob but not unsuccesfull fight with it.
rating stays same

If players have failed enounter:
o Party wipe
o Party near-wipe or fleeing combat (party looses agro before mob is defeated but after killing at least one monster from mob)
o Takes longer than some benevolent timer
o Farming code active on mob. (to prevent raising rank sky high by solofarming)
o Failing mission/Quest.
Rating of all players in team goes down.

* Everytime party in L20 areas enters instance, average rating of all live players is calculated and area spawns accordingly.

* The lower rating the easiers mobs and worse drops, the bigger rating, harder areas but also greated chance for valuable drops.

* Ideally, complete muppet player who has no clue will eventually reach his equilibrium of areas he can manage quite fine but is still challenged and which will continue increasing dificulty on his own pace (everytime he meets mob he flawesses, future ones will be harder.), low rank would have some "stipeds": very low rank people will get free max armor set when on L 20 with basic stats (no isignia/bonuses, not salvageable or merchable, not dyeable) and also free max weapon (plain white max weapon, req 9, no inscription, no prefix/suffix possible).Other possiblity would be "free skill voucher (customized for char x)".

* While hardcore players will also reach their equilibrium where even they can get party wipes, and it depends entirelly on them if they manage sky high rating and awesome drops or if they sink to average. Extremelly high PvE rating could have other advantages (Think of discount for FoW armor, title, emote, hard to access quest chests droping hoh stuff for him.)

* There would be point of having low ranked person in highrank team - average dificulty would be a bit lower for them at cost of having less spectacular loot. also, dying once would be no biggie. Laso, as highranked player you would benefit by joining lowranked team for some missions where you dont mind having worse drops but want easier time.
zwei2stein is offline   Reply With Quote
Old Apr 08, 2007, 10:52 PM // 22:52   #2
Krytan Explorer
 
Lydz's Avatar
 
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
Default

Erm...what do you think Hard Mode is for?
Lydz is offline   Reply With Quote
Old Apr 09, 2007, 03:09 AM // 03:09   #3
Desert Nomad
 
Puebert's Avatar
 
Join Date: Oct 2005
Profession: Mo/
Default

-Cough- Hard mode -Cough-
Puebert is offline   Reply With Quote
Old Apr 09, 2007, 02:34 PM // 14:34   #4
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

I had an variable difficulty suggestion already.
Now they will add hard mode, and make some current 'hard' areas easier.

Those that currently complain about dificulty, would just pot normal mode.
Those who complain of being so hard would set the difficulty to hard.

Let's wait to see how they finally add the idea, and decide if it is enough or they should work more on it after seeing it working.
MithranArkanere is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:06 AM // 06:06.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("